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Zoids and Weapons



*NOTE:YOU MUST HAVE AN ORGANOID TO EVOLVE*

ORGANOIDS ARE 100,000 BUT ARE USUALLY GIVEN AS PRIZES

How you buy: post what you wanna buy on the message boards. Put what you wanna buy as the subject. Ex: If I was buying a new Zoid, I would put the name of the Zoid as the subject then put "buying" beside it.
Zoid Price Weapons/Equipment
*Rev Raptor* 40,000 Small: 2x Wrist Machine guns, claws, fangs. Main: 2x Blades.
*Gunsniper* 40,000 Small: 2x Wrist Machine guns, belly mounted (small) cannon. Main: 122mm Sniper tail.
*DiBison* 40,000 Small: 4 shot missle launcher Main: 16 shot assault cannon. Equipment: Anti-Missle mechanisim (can protect from 10 missle attacks).
*Command Wolf* 40,000 Small: Smoke screen projectors, two shot missle launchers. Main: Back-mounted pivoting cannon 2x. Equpiment: Infared sensors.
*Heldi Gunner*40,000Small: Shock cannon, (4) missle launcher, small cannon. Main: Pivoting (back-mounted) cannon.
*Zaber Fang*40,000Small: Twin machine gun arrays, somke screen projector, stomach-mounted (2) missle launchers. Main: Pivoting back cannon.
*Petra Striker*40,000Small: Machine gun arrays (2x), small cannon. Main: Air-to-land missle launcher. Equipment: Infared sensor, ability to fly.
Lightning Saix 65,000 Small: Four shot missle launcher, strike claws, belly-mounted shock cannon, laser fangs. Main: Back-mounted pivoting cannon, double barrel vulcan gun.
Genosaurer 80,000 Small: Grappling claws, head-mounted small laser, back-mounted twin laser cannons. Main: Back-mounted large laser cannon, charged particle cannon (in mouth) Equipment: Infared sensors, ability to fly.
Red/Dark Horn70,000Small: 4x Small cannons (one on each leg), 4 missle launcher. Main: Land-to-air missles,
Liger Zero55,000Small: Shock cannon (on stomach). Main: Strike Laser Claw. Equipment: Infared sensor. Can change its armor and weapons (see enhancements).
*FOR ANY OTHER ZOID, E-MAIL ME AND I'LL GIVE YOU THE INFORMATION*
IF YOU WANT A ZOID WITH NO WEAPONS ON IT, E-MAIL ME FOR THE PRICE

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Weapon/EnhancementPriceDescription
Small Laser (cannon)3,000A small laser usually used as a back-up gun.
Small Cannon2,500A small cannon that's great for a small, fast Zoid.
Large Laser (cannon)3,000A vast improvement over the smaller laser, though it is best used in pairs of two.
Large Cannon2,500Also a big improvement over the smaller cannon, but should be used in groups.
Machine Guns2,000A small machine gun, should not be used alone, prefferably in groups of three.
Blades3,000An infighter's favorite, these blades are capable of slicing a Zoid in two.
Charged Partice Cannon10,000This weapon is among the most destructive weapons a Zoid pilot has in his arsenal. This needs ten seconds to charge before you can fire it.
Smoke Screen Projectors2,000Strictly a defense weapon, it sends out a cloud of smoke and the opposing (as well as yours) Zoid has to have infared sensors to see through it. It lasts for about 30 seconds.
Double Barrel Vulcan Gun5,500Basically a big machine gun, this gun is able to shoot out a massive barrage of bullets at a time.
Grappling Claws3,000A unique weapon, this grabs the opponet's Zoid and drags it towards you *NOTE: CAN ONLY BE EQUIPPED ON A ZOID THAT STANDS UPRIGHT*.
Shock cannon4,000A cannon that is very different, it sends a wave of electricity towards the opposing Zoid and stuns it for 10 seconds.
Missle Launchers (2 and 4)(2)4,000 (4)7,000Precisely what the name says, it launches 2 (or 4) missles.
Pivoting Cannon8,000This cannon moves around on a disc-shaped platform and shoots large bullets
122mm Tail sniper gun9,000This gun is lodged inside of the tail of a Zoid, it fires a massive bullet at the opposing Zoid (needs 10 seconds' reload time).
Assault Cannon (8 and 16)(8) 8,000 (16) 11,000 An assault Zoid's closest friend, this cannon fires 8 or 16 rockets at the opposing Zoid deadly accurate. Takes 10 seconds for the 8 to reload and 15 for the 16.
Electric Net5,500This net immobilizes the opposing Zoid by short-circuiting the Zoid for about 15-20 seconds
Magnesium Flares3,000These flares blind the battle field for 20 seconds. The only way you can see through it is if you have infared sensors.
Missle Defense Mechanisim6,000 (10), 8,000 (15)Defends your Zoid from either 10 or 15 missle attacks.
Infared Sensors6,000This sensor is good for many thing; it is mostly used to see through defensive weapons but can used for night fights too.
Booster (Small, medium, large)5,000 (small), 8,000 (medium), 15,000 (large)Greatly increses the manuverability and speed of your Zoid. Also increases evasion.
Flying boosters8,000These boosters cause the Zoid to be propelled off of the ground and into the air.
Wild Weasel Unit21,000*CAN ONLY BE ADDED TO GUNSNIPER* Adds: 2x Double Barrel Vulcan gun, large cannon, infared sensor.
Liger Zero ArmorPanzer: 28,000; Schneider: 27,500 Jager: 29,000.Panzer: Adds: Double barrel Vulcan gun, 4x small cannons, 4x large cannon. Schneider: Adds: 7x blades, 2x machine gun array. Jager: Adds: Large Booster, 2x blades, 4x machine gun arrays.
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