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Zoids and Weapons
*NOTE:YOU MUST HAVE AN ORGANOID TO EVOLVE*
ORGANOIDS ARE 100,000 BUT ARE USUALLY GIVEN AS PRIZES
How you buy: post what you wanna buy on the message boards. Put what you wanna buy as the subject. Ex: If I was buying a new Zoid, I would put the name of the Zoid as the subject then put "buying" beside it.
| Zoid | Price | Weapons/Equipment |
| *Rev Raptor* | 40,000 | Small: 2x Wrist Machine guns, claws, fangs. Main: 2x Blades. |
| *Gunsniper* | 40,000 | Small: 2x Wrist Machine guns, belly mounted (small) cannon. Main: 122mm Sniper tail. |
| *DiBison* | 40,000 | Small: 4 shot missle launcher Main: 16 shot assault cannon. Equipment: Anti-Missle mechanisim (can protect from 10 missle attacks). |
| *Command Wolf* | 40,000 | Small: Smoke screen projectors, two shot missle launchers. Main: Back-mounted pivoting cannon 2x. Equpiment: Infared sensors. |
| *Heldi Gunner* | 40,000 | Small: Shock cannon, (4) missle launcher, small cannon. Main: Pivoting (back-mounted) cannon. |
| *Zaber Fang* | 40,000 | Small: Twin machine gun arrays, somke screen projector, stomach-mounted (2) missle launchers. Main: Pivoting back cannon. |
| *Petra Striker* | 40,000 | Small: Machine gun arrays (2x), small cannon. Main: Air-to-land missle launcher. Equipment: Infared sensor, ability to fly. |
| Lightning Saix | 65,000 | Small: Four shot missle launcher, strike claws, belly-mounted shock cannon, laser fangs. Main: Back-mounted pivoting cannon, double barrel vulcan gun. |
| Genosaurer | 80,000 | Small: Grappling claws, head-mounted small laser, back-mounted twin laser cannons. Main: Back-mounted large laser cannon, charged particle cannon (in mouth) Equipment: Infared sensors, ability to fly. |
| Red/Dark Horn | 70,000 | Small: 4x Small cannons (one on each leg), 4 missle launcher. Main: Land-to-air missles,
| Liger Zero | 55,000 | Small: Shock cannon (on stomach). Main: Strike Laser Claw. Equipment: Infared sensor. Can change its armor and weapons (see enhancements). |
| *FOR ANY OTHER ZOID, E-MAIL ME AND I'LL GIVE YOU THE INFORMATION* IF YOU WANT A ZOID WITH NO WEAPONS ON IT, E-MAIL ME FOR THE PRICE
| Weapon/Enhancement | Price | Description |
| Small Laser (cannon) | 3,000 | A small laser usually used as a back-up gun. |
| Small Cannon | 2,500 | A small cannon that's great for a small, fast Zoid. |
| Large Laser (cannon) | 3,000 | A vast improvement over the smaller laser, though it is best used in pairs of two. |
| Large Cannon | 2,500 | Also a big improvement over the smaller cannon, but should be used in groups. |
| Machine Guns | 2,000 | A small machine gun, should not be used alone, prefferably in groups of three. |
| Blades | 3,000 | An infighter's favorite, these blades are capable of slicing a Zoid in two. |
| Charged Partice Cannon | 10,000 | This weapon is among the most destructive weapons a Zoid pilot has in his arsenal. This needs ten seconds to charge before you can fire it. |
| Smoke Screen Projectors | 2,000 | Strictly a defense weapon, it sends out a cloud of smoke and the opposing (as well as yours) Zoid has to have infared sensors to see through it. It lasts for about 30 seconds. | \
| Double Barrel Vulcan Gun | 5,500 | Basically a big machine gun, this gun is able to shoot out a massive barrage of bullets at a time. |
| Grappling Claws | 3,000 | A unique weapon, this grabs the opponet's Zoid and drags it towards you *NOTE: CAN ONLY BE EQUIPPED ON A ZOID THAT STANDS UPRIGHT*. |
| Shock cannon | 4,000 | A cannon that is very different, it sends a wave of electricity towards the opposing Zoid and stuns it for 10 seconds. |
| Missle Launchers (2 and 4) | (2)4,000 (4)7,000 | Precisely what the name says, it launches 2 (or 4) missles. |
| Pivoting Cannon | 8,000 | This cannon moves around on a disc-shaped platform and shoots large bullets |
| 122mm Tail sniper gun | 9,000 | This gun is lodged inside of the tail of a Zoid, it fires a massive bullet at the opposing Zoid (needs 10 seconds' reload time). |
| Assault Cannon (8 and 16) | (8) 8,000 (16) 11,000 | An assault Zoid's closest friend, this cannon fires 8 or 16 rockets at the opposing Zoid deadly accurate. Takes 10 seconds for the 8 to reload and 15 for the 16. |
| Electric Net | 5,500 | This net immobilizes the opposing Zoid by short-circuiting the Zoid for about 15-20 seconds |
Magnesium Flares | 3,000 | These flares blind the battle field for 20 seconds. The only way you can see through it is if you have infared sensors. |
| Missle Defense Mechanisim | 6,000 (10), 8,000 (15) | Defends your Zoid from either 10 or 15 missle attacks. |
| Infared Sensors | 6,000 | This sensor is good for many thing; it is mostly used to see through defensive weapons but can used for night fights too. |
| Booster (Small, medium, large) | 5,000 (small), 8,000 (medium), 15,000 (large) | Greatly increses the manuverability and speed of your Zoid. Also increases evasion. |
| Flying boosters | 8,000 | These boosters cause the Zoid to be propelled off of the ground and into the air. |
| Wild Weasel Unit | 21,000 | *CAN ONLY BE ADDED TO GUNSNIPER* Adds: 2x Double Barrel Vulcan gun, large cannon, infared sensor. |
| Liger Zero Armor | Panzer: 28,000; Schneider: 27,500 Jager: 29,000. | Panzer: Adds: Double barrel Vulcan gun, 4x small cannons, 4x large cannon. Schneider: Adds: 7x blades, 2x machine gun array. Jager: Adds: Large Booster, 2x blades, 4x machine gun arrays. |
Copyright 2003 Zoid X RPG. Site Designed by
Lance Jones. All Rights Reserved.
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